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Animation improvements for weapons
Animation improvements for weapons




animation improvements for weapons

  • Added more enemies in the first three sections and changed some of their behaviours, increasing the overall difficulty of the level.
  • Changed the angle of the camera panel in the first section.
  • Reworked pickups in the level (fixed broken pickups, moved, added and removed pickups).
  • Disabled interactable objects from the previous level.
  • Fixed an issue with the XIII Dossier not disappearing when taking the keycard.
  • animation improvements for weapons

  • Added wooden beams to provide better traversal in a specific section.
  • Fixed some areas where the Player could get stuck.
  • Blocked off an area that allowed the player to leave the gameplay space.
  • The helicopter with the M60 enemies now leaves the area slightly faster.
  • Changed the weapons of most enemies to make them more appropriate for their faction.
  • animation improvements for weapons

  • Adjusted the spawning of the enemies outside the cabin.
  • Adjusted the objectives in the level to appear at more appropriate moments.
  • Adjusted the position of the checkpoint after the cutscenes.
  • Fixed an issue with the destroyed wall staying open after restarting from checkpoint.
  • Fixed enemies being able to walk through the helicopter.
  • The two enemies below the tank now run towards the player a bit faster.
  • Fixed the two enemies below the tank not running towards the player.
  • Replaced a Helmet pickup with M16 ammo.
  • Moved the Heavy outside and gave him a Shotgun.
  • Adjusted most enemy positions and patrols.
  • Fixed a collision issue with the tank, allowing players to go under it.
  • Fixed an issue with an enemy that would get stuck staring at a wall.
  • Heavies can no longer be karate chopped or taken hostage.
  • Balancing the Action sequences of Johansson in all difficulty levels.
  • Balancing the waiting times of Johansson in all difficulty levels.
  • Balancing the damage of Johansson in all difficulty levels.
  • Reduced Willard’s stun time on every difficulty level.
  • Changed Willard’s behaviour to not constantly run around.
  • Increased the life, damage and accuracy of Willard on every difficulty.
  • Reduced the stun time of Winslow on every difficulty.
  • animation improvements for weapons

  • Changed Winslow’s behaviour to not start the bossfight with reloading his shotgun.
  • Changed Winslow’s main weapon to a hunting shotgun.
  • Increased the life, the damage and the accuracy of Winslow on every difficulty.
  • Reduced the AK47 recoil from hip fire and ADS.
  • Increased the damage and reduced the spread of the AI Hunting Shotgun.
  • You’ll find below a summary of this patch’s fixes : We’re to pleased to share with you a new update concerning XIII.






    Animation improvements for weapons